Building a world from scratch was a fun but difficult task. The
game went through 3 large iterations, going from gritty futuristic cyberpunk to post-apocalyptic stylized fantasy and ending up with a look and feel best described as casual gameplay-centric fantasy.
Throwing precious work out the window can be a hard thing to swallow, but during 4 years of development we learned that a product, as well as a team, should be a cohesive unit where all parts work together as a whole. Whether it be content creation or communication, a unit grows stronger when it is understanding and humble towards the end result, whatever that may be.
Starting your first company with 15 people was a pretty bold idea, but through the ups and downs I learned a lot of invaluable lessons;
Never understimate how important communication
is to running a team or a studio.
That being humble and supportive is the best way
approach creative work.
To deliver a product is all about understanding limitations and managing responsibilities.
A good product is a product where all the parts complement each other.
Games are team efforts.